PS4 and PS5 Creator Makes It Clear Players “Strongly Prefer Higher FPS Games” – PlayStation 5

Mark Cerny, chief architect of the PS5, was surprised that many game developers are focusing on 60 frames per second, which he defines as “a radical change from previous generations.”

Do you know who this is Mark Cerny? This counts legend inside Sony due to the important role it has played since the birth of the first PlayStation. However, it wasn’t until PS4 and PS5 that he became chief architect, a position that involves leading the project. hardware design and developmentas well as contributing to software, graphics power, graphics power, etc.

This inspirer Sony’s latest consoles, and he recently spoke to gaming industry media about what surprised him so much about Developers like players. During part of the interview, he was asked what impressed him most about the developers, and the chief architect replied that most studios go for 60 frames per second.

“Another thing that surprised me was the commitment 60 frames per second. If we look at previous console life cycles, I I expected there to be a lot more games with 30 images. per second simply because illustrations can be much more detailed if you have more time to render them. Instead of this almost universal norm this time the thing was that games run at 60 frames per second. “It’s great from a gameplay perspective,” he admits (via PSU).


Gamers prefer 60 FPS

Cerny says that “it’s great in terms of gameplay“Well” players prefer extremely higher FPS games. But I didn’t expect such radical changes compared to previous generations.” Mark Cerny has always preferred to listen to video game developers, and he made that clear when he last mentioned the ambitious goals that were set for the PS5. .

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