Horizon: Zero Dawn has a bug and we haven’t noticed it in 7 years, but the remaster will fix the places where the lighting didn’t work – Horizon Zero Dawn Remastered

This is a game that is already 7 years old. Despite this, PlayStation considers the development of a remaster justified. Horizon: Zero Dawn; a project that aims to detail Aloy’s first adventure. The players were already there comparison of both supplies to see the improvements that will come with Horizon: Zero Dawn – Updated Master October 31st. And the community noticed such a significant change in one of the game scenarios that looks like a complete redesign. However, this only shows that Nixxes software still unknown bug fixed.

User DuskySpacedOut shared comparison on X which highlights the differences between the original Horizon: Zero Dawn and the upcoming Horizon: Zero Dawn – Remastered in terms of lighting and colors. “Improved foliage, reflections, increased light reflection and new textures make this scene seems completely new!,” the player comments.

But it turns out there is a little story behind this scenario. As Jan-Bart van Beek points outDirector of Guerrilla Games and art director, lighting created some problems in Aloy’s first adventure. “Horizon: Zero Dawn was our first open world game. It featured locations over 30 square kilometers with a 24-hour light cycle. it is extremely difficult to check every corner of the world to check if the lighting is working properly. This place didn’t work.“.

There are already comparisons between Horizon: Zero Dawn – Remastered and the original game.

Since the official announcement, the community has focused on the details that set Horizon: Zero Dawn – Remastered apart from the original Horizon: Zero Dawn in terms of graphics and visual details. In fact, and as we told you at the beginning of this news, comparisons appeared who are keen to point out all the improvements that Nixxes Software is implementing in the new game. The adventure, as we already said, will go on sale on October 31st.

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