Denuvo is tired of criticism from gamers and believes that all complaints are due to the fact that “our solution works” – PC

It is well known that the community rejects the use Denuvo. The anti-piracy system has earned players’ hatred for causing performance problems in the headings; something that those responsible for technology categorically deny. Now the company is back with an interview in which it tries to clean up its brand image, especially regarding a huge amount of criticism which it receives from users.

To be more specific, the media interview was given by Andreas Ullmann, Product Manager at Denuvo. Stone paper shotgun. When asked about the terrible reputation of the anti-piracy system, the professional replied that this situation was caused by two reasons: “Firstly, our solution works. Hackers are unable to play games using our solution for an extended period of time, usually up to publisher decides to correct our decision. So, there is a huge community on this planet, a lot of people who can’t play their favorite games because they aren’t willing to pay for them, and so they have a lot of time to invest in communities, share their views and trying to blame Denuvo for a lot of things “We’re trying to stop video game publishers from using our solutions so they can play pirated copies of games again.”

“Secondly, I think it is very difficult for the player. I’m a player, so I know what I’m talking about. what is the immediate benefit for me that a certain developer or distributor uses our anti-piracy services,” continues Ullmann. — For example, to combat fraud. It’s very simple. You, as a player, directly benefit: if the game uses a solution anti-cheatsince it creates a fair environment in the game, you won’t have to deal with cheaters. However, this is different.” Here the manager reminds that, according to a recent study, Skipping Denuvo results in a 20% loss in the first weeks. after the game is released.

“It’s a big risk for them (the studios) and that’s why they’re looking for some kind of insurance. They are looking for a way to minimize the risk of their investments. (in development),” continues Ullmann. “Again, it doesn’t have an immediate impact on me as a player. But if you look further, the more successful a game is, the more updates it will receive over time. The more additional content that comes into this game, the more likely there is to be a next installment. “Essentially, these are the benefits we offer to the average player.”

Denuvo
Denuvo

“No one will believe us because we are the bad guys here.”

From here, Rock Paper Shotgun remembers that criticism of Denuvo does not revolve around piracy, but rather the performance issues it causes in games. A few days ago, Ullmann noted that such cases Tekken 7, Abode of the Evil Village or Star Wars Jedi: Survivor were due to poor optimization from developers. Despite this, the media suggests that publication of official performance indicators and tests clean Denuvo image; something that the manager rejects for various reasons.

“Why don’t developers make these comparisons and publish them? we can’t force them to do it“Ullmann explains in conversation. “It seems there are reasons why they don’t do this. Also, on the other hand, probably, given the toxicity of the community (especially the pirate community), probably no one will accept it because it can be manipulated. Second case: we do it. We usually have unprotected game executables. This way, we will have both (programs) available. We could make a direct comparison. But there are two problems here. The first is that we need our client’s approval do it with a game. This will be a public post using their franchise, their IP, so they have to agree to it. And another thing: again there will be comments that this is being manipulated. No one will believe us because we are the bad guys here.“.

“Third option trust a third party. I think that would be one way to do it,” the manager continues, reflecting on options such as Digital Foundry. “Of course, we have a problem again. We cannot transfer unprotected executable files to a third party.we probably won’t even get our client’s approval since it’s sensitive data. So something similar had to happen here in our Salzburg office. But this is something we can definitely think about. Invite, I don’t know, Digital Foundry.”

Via | Mine MMO

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