“My personal failure was that I got stuck.”
It’s been 20 years since Half-Life 2 took the world of first-person shooters in particular and video games in general by storm. Masterpiece Valve You can apply for it completely free on Steam along with a documentary film that shows the experiences, reflections and curiosities associated with the creators of the game.
Obviously, one of the problems being considered is the lack of Half-Life 2: Episode 3one of the most anticipated sequels of all time. Although the work never reached us, the truth is that the company has begun work to push it forward, so we may see quite a few weapons and enemies that have not seen the light of day until now.
What was the problem? As reported by PC Gamer, David Riller, level designer, comments that fatigue was growing Regarding the elements used in the saga, everyone felt the need to “do something more or completely different.” Mark Laidlaw, who co-wrote the story with Gordon Freeman, also points out that everything in the universe Half life I could suggest.
left 4 Dead Help was needed to complete, so the staff associated with Episode 3 put the project on hold to fix the situation, but that was the final hypothetical destination. Half-life 3. Everyone noted that the opportunity to continue the saga ended there, but there was a more compelling reason not to continue.
Gabe Newell, head of Valve, explains this perfectly. They could have made Half-Life 3 to finish the story.although the challenge was to offer any truly innovative element or mechanic.
“You can’t be lazy and say, ‘Oh, we’re advancing the story.’ It shirks your responsibilities to your players. Yes, of course they like history. They love many, many aspects of it. But to say that your reason for doing this is because people want to know what’s going to happen next, you know, we could release it, it wouldn’t be that hard. Failure, my personal failure, was stuck, I could not understand. why making Episode 3 moved anything forward.”
Valve has always been known for offering a new perspective in all of its projects, so we had to wait for the consolidation of virtual reality for the series to return. It was with Half-Life: Alyx, and the brand once again taught real-life lessons in video game development.
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