According to Miyazaki, reducing Elden Ring’s difficulty will “break the entire game.”

In an interview with The Guardian, Hidetaka Miyazaki, creator of the Souls saga, spoke about the always controversial issue of the difficulty of his games. As usual, the designer notes that the difficulty of FromSoftware’s games is a creative decision; Moreover, he considers this one of the reasons for the huge success of the saga.

“If we wanted everyone to play these games, we could lower the difficulty more and more. But this was the wrong approach. If we had taken that view, I don’t think the games would have been as successful.” because the sense of accomplishment: “That players win by overcoming these challenges is a big part of the experience.” Miyazaki then adds, “Reducing the difficulty will take the fun out of the game, which in my opinion will ruin the entire game.”

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The Elden Ring expansion, Shadow of the Erdtree, released today, does not add any additional difficulty options to the game. However, in an interview with our colleagues at Eurogamer UK, Miyazaki said that he is not against options that allow players to modulate the difficulty and make the game more accessible. Summoning or Elden Ring’s multiplayer mode can be considered one such mechanic.

If you want to play Shadow of the Erdtree or are still on the fence about buying it, you can read our review where we gave it the Essential seal. “Very spacious, with surprising verticality and depth, Shadow of the Erdtree is dominated by a sense of discovery that makes us feel as if we are approaching this saga for the first time.”

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