Bloober Team is tired of making “crap games” and is justifying itself after the colossal success of the Silent Hill 2 remake

While the release of the Silent Hill 2 remake was a joy for fans of survival horror, the truth is that the uncertainty surrounding the possibility Team Bluber restore the classics Konami very present. And the Polish developer had a very unconventional trajectory until he took on the adventure of James Sunderland.

During an interview with Gamespot, when the studio talked about its new project Cronos: The New Dawn, director and designer Wojciech Pejko assured that the project does not strive to be “like Silent Hill 2“. The work began to take shape shortly after The Medium’s release in 2021, and it was created by a different team than the remake, giving the feel of “different pizzas with different ingredients – both delicious.”

The video game puts us in the shoes of the Traveler, a man capable of traveling between different timelines, dancing between an apocalyptic future and communist Poland in the 80s. The plot is largely inspired by the popular film Dark. Netflix series, and producer Jacek Zieba assures that work on Silent Hill 2 helped a lot Kronos: A New Dawn.

“With technology, it helped move from first person to third person (with) ranged combat and other things. So the foundation (for Cronos) when we started pre-production was (thanks to) the “Silent” Holm team.”

Moreover, Zieba himself took advantage of the opportunity to announce the recent success of Bloober Teambecause “nobody believed we could do it, and we did it. It has been a great honor for us as Bloober to work with Silent Hill and Konami.” In addition, Peyko noted that his teammates took the initiative in this regard.

For almost an hour I defended the position from enemy waves: thousands of bullets, hundreds of corpses and blood everywhere.

“They recreated a legendary game. They made the impossible possible and it was a bumpy ride with all the hate on the internet. They were under pressure and they did it, and it’s an incredible moment for the company.”

The Layers of Fear and Observer saga did not convince the entire public, and even within the Bloober Team it was recognized that not all the projects they created were of high quality, as Zieba admitted.

“We want to be a horror company. We want to find our niche, and we think we’ve found it, so now let’s just… grow with it. (…) And the way it happens is more complex, but it also happens organically in a way.” “So, like with Layers of Fear, people at the studio were like, ‘Okay, we’ve made some shitty games before, but we can evolve.’

In VidaExtra | I got fried by the obsession with mannequins in horror movies and games. What is the origin of the idea?

In VidaExtra | The ending of Silent Hill reveals that the city is a giant spaceship. And this is not the craziest thing Konami has come up with

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button