Call of Duty: Black Ops 6 Analysis

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Amazing, classic and powerful, Call Of Duty: Black Ops 6 wants to set the course of the saga right by returning to its roots.

I confess that on many occasions I have texts in my head that I am going to present to you during the game. With appropriate changes, of course. Since I’m guessing you could forgive me for introducing one of my favorite Latin words, I’ll continue by noting that this Black Ops 6 was no exception that proved the rule: it’s a Call of Duty sub-saga. – or spin-off, or whatever you want to call it – the move to the sixth installment only further reinforces the perception that has been ingrained in the collective unconscious of video game fans for years: the arrival of a new Call Of Duty was a prior event. Now it’s just a routine.

That doesn’t mean they surprise us from time to time.

Whether this is for better or worse will depend on the title. Here it is, in fact, Modern Warfare III – the one from the reboot saga, not the original – to demonstrate that strict adherence to a strict annual frequency can lead to releases of questionable quality. Now, that same unbreakable rhythm of releases can, with some speed, correct the course of a franchise when it faces the consequences of, say, a sovereign stumble. So: Is Black Ops 6 a surprise, for better or for worse?

Developed by who knows how many studios, it’s important to note that the leading voices on these matters are Treyarch and Raven Software. For connoisseurs of the saga, the former need no introduction: in just a few years, they have gone from developing games spanning years of Infinity Ward’s development to becoming the first studio dedicated to swords in their own right. The second is a studio with a career spanning over thirty years, having been involved in the rise, creation, and adoption of the FPS by the general public. And if we add to the proven expertise of these studios – along with others like Beenox, Sledgehammer or High Noon – the visual power of the Infinity Ward Engine, then it’s only fitting that the black ops World Tour that is Black Ops 6 has top… values. It’s not just that it reaches great heights technically (which, on the other hand, is a common occurrence in the saga), but that its art direction is impressive, elevating the whole thing far beyond what you’d expect from a shooter from first person with such characteristics.

Of course, if we delve into the crux of the campaign, we can very well say that Black Ops 6 is not your typical Call of Duty either. Although the premise with which he opens fire, let me tell you, is very Tomclancy-esque: a mysterious faction called the Pantheon has infiltrated the CIA with twisted intentions, and only our disowned team of operatives seems to know of its existence and therefore able to stop it is his development that seems determined to continually subvert our expectations. Dream sequences, stabs at pure Ocean’s Eleven and even some scares that seem lifted from, mind you, the first Convict makes an appearance, peppered with developments that of course include thrilling chases, infiltrations and quite a few salads with gunfire to add up to a varied development events. At the same time, it serves as a prelude to multiplayer modes.

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So much so that, in the moments that serve as breaks between missions, we can invest our dollars in expanding the facilities of our hideout – or rather the castle, because it is huge – and acquire a variety of upgrades that continue to be common. one of the classic ways to shoot yourself on the Internet. But of course, these dollars are not mined alone, and to do this we will have to carefully examine levels that, and here’s the problem, in many cases are not designed for this. Although the development of freer levels does not suffer when we deviate from fundraising – which is also the most fun and allows us to experiment more with game mechanics – the truth is that the pace of scenario development is more linear. It is not designed so that we stop to look around every corner. And that’s a shame, because if we add to this system of improvements by investing dollars (which can very well be understood as experience) the conversations we have with our companions and the levels they give us, it’s safe to say that Black Ops 6 does , albeit very timidly, steps in an interesting gaming direction, knowing that many other systems have more than proven their reliability.

Which of course brings us, as I often say, to the other side of Call of Duty: Multiplayer support. It’s not entirely clear whether its spartan drift is due to the failure of Modern Warfare III or the sincere desire of the duo of Treyarch and Raven to return to their roots, the truth is that Black Ops 6 stops experimenting and different twists to offer some of the most classic multiplayer modes. While there are a few original offerings (Infected and Firefight), the multiplayer mode doubles down on modes most combat veterans know well: Dominion, Flashpoint, Search and Destroy – the horror – or Headquarters United in lists that have small cards and even smaller capacity.

As such, Black Ops 6 leaves behind attempts to immerse multiplayer in terrain more typical of Battlefield and, recognizing that the giant maps, overcrowding and vehicles are typical of Warzone, focuses on offering what it does best: adrenaline-fueled gunplay. which they decide. in tenths of a second. And, as usual in the saga, he succeeds; Effective and powerful weapons, maps full of possibilities, and well-designed movement come together in a progression that moves away from complexity and unnecessary intrusions, creating an environment that invites you to constantly seek out new games. And, if that weren’t enough, the classic zombies are back: wave after wave of the undead, loaded with standard NATO ammo, as we explore new areas of two large maps, we push our luck to see if we drop a hulk of dubious provenance. – or a pistol that is not even suitable for stamping on paper – or we improve our poor equipment.

Ultimately, Call Of Duty: Black Ops 6 is just as impressive in certain sections of its campaign as it returns to its multiplayer roots. It’s not for nothing that Marshall, one of the main characters of this part, greets us in the initial menu in the same pose as on the cover of the original Black Ops. Yes, there has been a changing of the guard, but the intention remains to offer an exciting campaign full of Hollywood action and intense moments that also offer decent preparation for the multiplayer mode. A mode that intelligently strips away unnecessary complexity and manages to strike a clear line between breakneck gunplay, zombie slaying and Warzone tension. And while it’s far from a risky game – especially in regards to its storytelling – the few touches of creativity it leaves in here and there, combined with a strong multiplayer mode, keep it several lengths ahead of its fellow gamers. saga.

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