Dragon Age The Veilguard sacrificed the open world for a good reason. The role-playing game will focus on quests, detailed maps and its own story – Dragon Age: Dreadwolf

BioWare has confirmed that the game will be reminiscent of Inquisition style, with independent regions, dungeons and variable length.

Although a week ago many of us did not expect to see a new product age of dragons The Xbox Games Showcase had one (and more) surprises in store. Veilguard is the next installment in the BioWare saga, and is not only scheduled to release this year, but also boasts an extensive 20 minutes of gameplay. Of course, the Canadian company wanted to dispel doubts that many may have had: Is this an open world? No, but it’s not a very linear game either..

In a recent interview with IGN, director Corinne Boucher revealed that Dragon Age: The Veilguard will not follow the open world model over the years, many Triple A have tried to expand this dangerous balance between budget, length and expansion of their world. In this case, Veilgard Guardian will be contained in certain parts and was conceived as “mission based game“This will take us to one side or the other of Thedas.

Does this mean that these will be missions known as “passiliers”? Not necessary. In fact, if this sounds like the first gameplay to you, based on the 1-hour pre-test we were able to play on 3DJuegos, it’s restrained and linear script It’s because we’re talking about walkthroughso when the time comes, the scene will expand, albeit with restrictions.


The new Dragon Age will have scenarios of varying sizes.

In the style of Dragon Age: Inquisition, BioWare’s new game will have a varied approach to its world, with more or less large settings, dungeons or side paths, but not the open world we’re used to; Perhaps it’s similar to Assassin’s Creed, where the map was designed to locate missions rather than the other way around. “These levels They will open or close depending on the need of the narrative moment., some have more research than others“Boucher told Anglo-Saxon media.

Boucher explained that each location and all content of the game is “thought out down to the millimeter.” handmadevery hardworking” and located in independent regions. This means that while levels will allow for exploration and alternative paths to be taken, the focus will be on providing a tightly controlled and detailed narrative and gameplay experience. “We believe that this is how we get the best experiencebest instant experience,” Boucher said.

For side questsBush assured that there will be a variety of additional sliding scale missions, all of which are designed with the same care and detail as the main levels. Some missions will be deep connected with colleagues and their stories, while others will offer a more open-ended experience, also focused on expanding the worldfor example, investigate the disappearance of a family in a swamp and be transported to a fictional continent.

In 3D games | We’ve already seen 1 hour of Dragon Age: The Veilguard, and it’s hard for this fantasy RPG to live up to BioWare’s massive legacy.

In 3D games | The June Steam Next Fest has already begun. These are our 11 recommendations for PC games that already have a demo.

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button