“Even 1,000 Hours Won’t Be Enough.” Prominent Streamer Surrenders to Deadlock, Says Valve’s New Game Will Dominate Third-Person Shooters — Deadlock (Valve)

Although the leaks began months ago, it was only late last week that Valve officially acknowledged the existence Dead end. The decision, however, was very interesting. The company’s idea was not only to confirm that it was developing a MOBA/third-person shooter hybrid, the closed beta of which was already available, but also to give permission to all users Share the video game with the rest of the community. So things like sharing header images or allowing streamers to broadcast it were allowed. It took a long time to decide, but This is already bearing fruit..

Shroud believes Deadlock will dominate its genre

In addition to being a professional Counter-Strike and Valorant player, The Shroud He is one of the most recognized content creators in the world. A shooting marvel that even collaborate on a new tactical shooter and that he started streaming Deadlock as soon as Valve lifted the restrictions. From that moment on, he suffered the game he went off the charts“Honestly, after the ten hours I spent yesterday, this is the best third-person shooter I’ve ever played.” he said in one of his last live broadcasts (min. 19 onwards).

“This game It’s not just about shooting and throwing skills.. There are a lot of other things (…) It probably has the most mechanics I’ve seen in a third-person shooter. It’s pretty crazy. The only thing I miss is the ability to run on walls, but I wouldn’t be surprised if the character can do that in the future. Then there’s the problem that, on top of everything else, it’s a MOBA, and it has a map with subway lines and different ways to traverse the jungle. It’s pretty cool, and I think even a thousand hours won’t be enough “learn everything,” Shroud said.

Dead End Cape
Dead End Cape

Shroud play Deadlock live.

One of the aspects the content creator appreciated most about Valve’s new game was mechanics of mobility. Sliding, jumping or dodging can be combined and add a very interesting level of depth related to resource management. In this sense, the streamer’s conclusion was the most convincing: “This game will be easy to dominateand I want to easily insist when it finally comes out in a couple of years. “This is the first time we have a good combination of an arena shooter and a MOBA.”

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With a peak of nearly 90,000 concurrent users, despite being in a sort of “closed pre-beta,” it seems like Valve has something specialNow it’s all down to whether the developer can get the game polished enough and manage the testing phase well so that players don’t burn out on Deadlock before it’s released.

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