Five Guerrilla Collective 2024

Yesterday Guerrilla team 2024which, while technically not part of the “official” Summer Game Fest events (by which I mean it doesn’t appear on its website; the first one according to Geoff Keighley’s list will be Summer Game Fest, tonight) is part of the most generous, flexible and kind June Yugon. Three hours passed, which is to say early, when the people from The Mix (a group made up of developers and enthusiasts who work to connect studios, press and public by creating promotional opportunities, such as this Guerrilla Collective in particular) They brought out their machine gun from game trailers of all genres, eras, origins, tones and even aspect ratioif you want to look at it.

There were about seventy games in total, with a few more to go, so it would be bad if some of them didn’t grab your attention. Below is a list with five games from Guerrilla Collective 2024, in case you need somewhere to start fattening up your a wish list Steam, as has been remembered again and again, almost parodically, since the event itself.

Five (L5D) this is a series of articles in which we will list five by five of the most outstanding games of the June Yugon; Each event, be it ten or a hundred games, will be summarized into the five that most caught our attention. Do you notice any absence? Tell us what your 5Ds are.

Grave! Special edition

It is still difficult for me, even knowing that our business is different, to read or pronounce Tomba instead Tombithat’s how this classic PSX game became known in Europe and is now returning for a limited edition in port/reissue, which has a lot of my favorite moments in old games returning to modern systems: there doesn’t seem to be a particularly deep remastering or visual overhaul here (though the soundtrack does, for example), but there are a few options for the quality of life designed to speed up the game, which has changed after all times, and a wealth of additional material documenting the development. There are typical works of art in high definition and even a few period advertisements – the type of paratext that we both over-focus and despise, as if it has nothing to say about the games it promotes; but there are also design documents from the time the ill-fated studio Whoopee Camp worked on this Tomby, and a new exclusive video interview with Tokuro Fujiwara, the creator, designer and director of Tomby, who is also a fundamental figure of Capcom: he directed some of the company’s seminal classic games , from Ghosts ‘n Goblins to Bionic Commando, and his influence can be seen in countless famous games today (sometimes very clearly: he is one of the designers of MadWorld, the first Platinum game). A good opportunity to meet one of the most interesting Japanese creatives of recent decades and play one of his most personal games.

Hollow body

This film is set in the crumbling ruins of a British city. survival horror what you may have seen these days on social networks: it was commented on in comparison, not without anger, with the suspect redo from Silent Hill 2. Something like that energy here, with a mixture of fixed and dynamic cameras in which you can certainly see the influence of those early 2000s horror games that it was inspired by; There are typically puzzles, limited resource management, and decidedly limited combat to add tension to the proceedings, but there’s just something about the look and feel of its setting (you’re traveling through an abandoned city, a place where you travel from a futuristic metropolis to the one you live in , this is the contrast that interests me) and in this form; irritability to be honest, this caught my attention yesterday.

By the way, this has a demo version; You have it on Steam.

instigate

Look: I don’t want it to seem weird or suspicious that I’m so loudly applauding two games in which eggs (games? eggs?) figure prominently, but it’s also not my fault that both Arctic Eggs and this instigate They made me fall in love so much. The point here is to climb a series of structures, halfway between “Get Over It” due to the extravagant nature of the proposal and “King of Jumps” due to the tension of knowing that any mistake could send you back down without any effort . checkpoints no shortcuts, egg control. I genuinely find the emphasis on the physics of the egg, its shape, the fragile nature of its shell, the danger of it breaking and the white and yolk spilling and escaping into the nooks and crannies of the level. for me it’s brilliant. One of the best video eggs I’ve seen in a long time; Unfortunately, there is no date and they are not planning to launch the project in 2024.

Constance

Looking at it motionless, in a static image, it might be tempting to think that Constance follows the Hollow Knight’s tracks dangerously, closer than it could be. I think this feeling takes on a lot of nuance when you see it in motion; The video, released yesterday on Guerrilla Collective’s website, shows more fluid and agile movements, which appear to serve the game’s exploration of a “colorful yet decaying inner world” in which the protagonist is trapped, a confusing space and fantasy, ” created by his deteriorating mental health” are sometimes more related to precision platformer Celeste than with the methodical, purposeful movement that is perhaps more wisely associated with Team Cherry’s play. I can only work with comparisons at this point, but I can’t wait to see what Constance’s own voice is like; At least visually it’s a treat.

Labyrinth of the Demon King

Extremely dark, devilishly nightmarish, this Labyrinth of the Demon King It’s proudly included in the new wave of independent games that followed King’s Field (the most undisputed classic until Dark Souls From) to shape an experience that feels awkward, unwieldy and deeply unsettling. Set in a society that teeters on the final frontiers of Cosmic Law, devastated by war and disease to the point where demons roam freely throughout the world, you find yourself in a grotesque labyrinth in which the Demon King, who betrayed and destroyed your master, is ready to seek revenge. Sure, the final game is more manageable, but the trailer, the best one seen yesterday, really seems to come straight out of hell itself. Unfortunately, there is no date yet.

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