I wish The Elder Scrolls were like this. The legendary region of Skyrim shines in a new light thanks to Unreal Engine 5 – The Elder Scrolls V: Skyrim

This fan project aims to independently port every area of ​​the RPG to the Epic Games engine.

I’d like to say we’re close to The Elder Scrolls VI, but we’re not. The release of the sixth part of the Bethesda saga will still take some time. In the meantime, we can enjoy Skyrim for the twenty-ninth time, this time with Unreal engine 5. A fan reconstruction this Eternal RPG What impressive just by looking at their images.

Many of us remember our first arrival in Whiterun or the chilling Dwemer ruins of Shadow Edge. Skyrim is one of those unforgettable games, and this isn’t the first or last time we’ve seen an adaptation of it. modern standards the entire visual collection of the Bethesda game.

This is what Shadow Limit or White Race looks like in Unreal Engine 5

In this case, we are talking about a fan project by user Leo Torres, who aims to bring different regions of the game to Unreal Engine 5. After recreating Carrera, Blanca and Soledad in their videos “True scale…“Now it’s the turn Shadow Limit.



In your interpretation, the underground Dwemer ruins shine with new splendor. Torres, a renowned Unreal Engine artist and responsible for similar projects such as the port of Dragon Age: Inquisition to the Epic Games engine, used Lumen technology And Nanite to improve this area of ​​the game.

Except, was not limited To copy To scale 1:1 something that was seen in the game, but it was inspired by the original buildings and brought to Unreal Engine 5 with a more realistic finish. This means that the caves are significantly larger than in the original game, as was Whiterun, giving it an expansion befitting of what it means to be the capital of the Whiterun region.

Of course, for this to work, you’ll need a powerful computer, like the one he used. PTX 3090. Although none of this can be playedis a visual treat that has us dreaming of a remastered version of the game, or better yet, what The Elder Scrolls VI could be like in the future.

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