“It’s annoying.” One of the most iconic elements of Persona and Metaphor: ReFantazio is a headache for its authors, the menu is Metaphor: ReFantazio
Atlus has left its mark on the JRPG world, providing endless experiences. In fact, those responsible for the famous Persona saga are about to take a leap into the medieval context with Metaphor: ReFantasio; a game developed by Studio Zero, which also aims to entertain fans of the genre with turn-based combat, abstract concepts and other elements that have already been enjoyed by those who have had the opportunity to experience this adventure. And it returns menu you liked so much players, although we now know a surprising detail about the development of these unique elements: making them is a pain.
This was stated by Katsura Hashino, director of Metaphor: ReFantazio, in an interview with the publication Edge. Speaking about the menu features of Persona, as well as the new JRPG from Atlus and Studio Zero, the pro reveals all that lies behind these attractive designs: “In general, the way most developers create the user interface is very simple. It’s the same as us.” try to do it – we try to make things simple, practical and convenient“.
“But maybe the reason we achieved both (functionality and attractiveness) is because we have a unique design that we create for each menu– continues Hashino. – This is true it’s annoying. We have separate programs that work for each of them (menus). Whether it’s the store menu or the main menu, opening them launches a completely separate program and uses a separate layout to create it. It takes a long time“.
The Lord of the Rings played a key role in the creation of Metaphor: ReFantazio.
Regardless, it doesn’t seem like Atlus wants to keep this distinctive feature in its JRPGs. As seen in Metaphor: ReFantazio, the company has dared to take a leap beyond the modern exploration landscape. medieval and magical times. Actually the same Hashino admitted that he was inspired by The Lord of the Rings and other fantasy works to create your new game; always with the thought of not borrowing anything.
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