We had our doubts for a year, but Avowed confirmed what many of us wanted. Xbox RPG will feature third-person camera and make major improvements to combat – acknowledged

Avowed director Carrie Patel revealed some very interesting details about the game at a Microsoft promotional event.

There are very good arguments in defense Recognized as one of the most anticipated releases of the rest of the year. This is about Structured role play in large open areas created by Obsidian Entertainment and which we have seen gradually grow in the four years since its official announcement. We now know that it is preparing for a very soon launch, which, as recently revealed, should take place on November 12, 2024. There are still five months left before the game finally reaches our hands, and the developers want to promote the “hype” that teaches some very promising details about his work.

Lots of detail in Avowed’s new gameplay

IN “Deep Dive” published on the official Xbox YouTube channelThe video game director (Carrie Patel) provided some very important information about this. The first good news we want to highlight is the confirmation that There will be a third person camera. This was one of the doubts surrounding Avowed since its launch, and it has finally been resolved. “We have a third-person mode for all players who prefer it,” the developer said as a camping area was displayed on the screen.

The camping area is one of the elements that this deep dive focuses on. It’s not something that was invented last year, but since many of you have played it, we can use it as an example. In this sense, Avewed will be similar Baldur’s Gate 3. We will have a quiet area where we can interact with them. “And yes, because in a video game you have to make difficult decisions, there will be moments of conflict where they They disagree about whether what you did was right.“,” Carrie said. At camp we will also do activities such as collecting statistics or managing equipment.


Another image of Avowed in third person mode.

While this is a somewhat personal opinion, one of the aspects that turned me off the most about Avowed was the combat. In previous presentations it seemed somewhat dated and unremarkable. In that sense, I was glad to know that this was one of the things they have focused on the most over the past few months. We saw new animations, sound effects and improved feedback when using swords or bows. Something similar happened with skills that will not only be used in combat, but will also play a fundamental role in research. Fire, for example, can be used both to burn enemies and to open magical doors made of wood.

Ultimately, Carrie Patel wanted to flex its muscles by showing the different possibilities the game offers players. Of course, not many details were offered. However, there is a mission in which we can choose hidden route or direct confrontation. If we go silently and without harming our enemies, then the final options for dialogue and conflict resolution will be completely different. This is something they’ve been trying to put a lot of emphasis on over the last few months, and it’s actually part of Obsidian’s identity. If their role-playing games are played this way, it is partly due to their decision-making ability.

Unless plans change, Avowed will be available on November 12 on Xbox Series and PC.. Additionally, the game will appear on Game Pass the same day it releases. In this sense, almost everyone will be able to try it. Will he be able to live up to our expectations? Although the feelings are positive, we will answer this question in five months.

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