‘Wolverine’ Game Loses Its Director in Transition from PlayStation to Xbox, Where Both Companies Won – Marvel’s Wolverine
Among the upcoming Marvel games, one of the most anticipated is Marvel’s Wolverine. Whether it’s the closeness many of us feel to a character through cinematics or Insomniac Games’ experience with House of Ideas, the ability to control Wolverine This has become a necessity for many players. However, although the game is still in development without any visible changes, today we woke up to news that has nothing to do with its release date: game director quit Games for insomnia.
Brian Horton, who served as creative director at Insomniac Games from 2018 to 2024, has left his post to take a leading role in the Initiativeteam tasked with reviving the iconic Perfect Dark franchise. As Steven Totilo mentioned in Game File, Horton’s departure was not recent; In fact, he left the company last summer, although the news wasn’t made public until October of this year.
The reason for his departure is unclear, and we assume that the information was not provided earlier to protect the project and facilitate the search for Horton’s replacement. In this case, Totilo adds, Insomniac has found new direction in two studio veterans: Marcus SmithHow creative directorAnd Mike DalyHow chief director project, both were responsible for the design and direction of Marvel’s Spider-Man 2 and Ratchet & Clank: One Dimension Apart.
For its part, a Sony representative confirmed that development of Wolverine will continue under the leadership of a new team without visible changes. “He change in the direction of the Wolverine development team is the result creative solutions around the game— sources at the Japanese company told Game File.
Perfect Dark defeats Sony and Activision veteran
On the other hand, Horton’s arrival on The Initiative team is extremely important. The creative will take on the role of director on Perfect Dark, an ambitious Xbox project that aims to… revive the franchise originally created by Rare for the Nintendo 64. The game, developed in collaboration between The Initiative and Crystal Dynamics, promises to provide modern experience it does justice to the classic license.
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