Do you like the twist he suggested or not? Remake of Final Fantasy VIISquare Enix made us with eyes wide open and ears pointing straight ahead Final Fantasy VII: Rebirth. We no longer know what will happen or to what extent the story will follow the story of the original game.
The main doubts arise over the fate of Aeris, which is the focus of one scene. As for the sequence that put an end to changing discs on the original PlayStation, those in charge have already warned that will include a “big surprise”. Of course, today everything that happens is a surprise.
Beyond that, there are unknowns such as the role of the whisper, Zack’s role, or Sephiroth’s plans. All of this, of course, leads to the end of this story and the question of whether it will end up being like or connected in some way to the game it recreates.
During an interview in London with the newspapers Vandal and El Español. Yoshinori Kitase, the producer of this game, and Naoki Hamaguchi, the director, were honest about what they wanted from the characters in the game.clarifying that their wishes do not have to come true.
KitaseWhen asked what he learned from making these games, he explains that after so many years of working on this project and almost 30 years spent getting to know the characters Final Fantasy VII understood something: “The more I work on it, The more I start to feel like I want to make all these characters happy. I want to give them a happy ending“.
Before jumping to conclusions, please be clear that “obviously” let’s not worry because he’s not the “only” one making the game: “The rest of the team is also taken into account, so there will be no happiness and rainbows. But I just want to make them happy.”
About this mixture of happiness and drama, Hamaguchi also spoke, detailing how they worked to create humorous scenes. which in the original made the experience easier. He says that they were looking for the “best answer” to this problem, and that given the feedback from the trailers and videos where Cloud was seen riding a Segway or Red XIII in Chocobo, he believes they got it right. He believes that people are “looking for this” and that it is “part of what makes Final Fantasy VII so special: “It has really dramatic and serious content as well as fun and hilarious humor.”
.To solve the problem of transitioning from a super deformed look that favors humorous situations to a realistic style of the project. redo They haven’t found any trick or hint in how they’ve designed it in the past that works for them now. Ultimately, it was “in the hands of the creativity and ingenuity of each of the developers.”.
And believe that this is “the power of the game”, since the team behind Remake and Rebirth (very similar to each other) “volunteered to do it”: “These are people who, like me, were inspired by Final Fantasy VII and love the game.” According to him, they have a great “passion” for the original and “They understand what makes Final Fantasy VII what it is, what people love about it, and what made it so good.”.
“From our exposure and love of Final Fantasy VII, we came up with such good ideas,” he adds. When they look at how to “rethink and present” aspects of the title being recreated, they “always come up with good ideas” and “suggestions.” Hamaguchi detailed that the team consists not only of “Japanese developers”
and that they involve “a lot of outside people”: “So they all come up with very different perspectives and ideas and come together to make it work.” And, judging by the director’s words, the team “loves to have fun.”At Vandal, we previously posted our impressions of Final Fantasy VII Rebirth after three hours of play at an event in London. There we tell you what we thought.
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