It seems that Japan from Assassin’s Creed Shadows will be very familiar to us from another African land seen in the last game of the saga, so we get an idea of how big it will be.
Ubisoft continue playing Assassin’s Creed Shadows in PCSteam Deck, PS5 and Xbox Series X|S with their duet main character from Yasuke And Naoebut research suggests that Japan I’ll shake hands Egypt V saga.
The developer and publisher would confirm that this Japanese land will be “very similar“to the one from Assassin’s Creed Origins:”The most interesting things are in the valleys of Japan“, says his deputy director.
Simon Lemay-Comtois is one of the people responsible for helming the dual Japan adventure at Ubisoft Quebec, and in an interview with VGC he made some comments about the game’s size.
“It’s similar in size to Origins, making it smaller than Valhalla.“, He said. “There is an area of water around Japan, but it is not like Greece (Odyssey), which was half water.
With Japan the situation is different. We have coastlines and Lake Biwa is very large, but (the map) is similar in size to Origins.“, this director insisted.
“Japan has many more mountains, small mountains and valleys. Together with the team that went to explore Japan, we discovered that most of the interesting places are in the valleys.“he continued.
“There are a few cool temples on the tops of some mountains, but for the most part they are almost very steep, inaccessible thickets that there is no point in going through.
“.Lemay-Comtois says the size of the map is dictated by the story Ubisoft wants to tell from a historical perspective. ACShadows is set in 17th century Japan as the country moves down a brutal path of unification.
“The story we’re focusing on is mostly set in central Japan, so we didn’t expand across the country, we knew there was a rough idea of the area to cover.“, He said.
“Something important is happening in Kyoto and also in Osaka, Azuchi, we need these places and how true these castles are. Because they are interesting, which is why we build them, they take up a very large area.
And then we think about how much world we need between said castles to make it believable and feel like an adventure as you move between them without having to spend 4 actual days on horseback to get from one point to another.
It’s a little tricky to design, but eventually we find a balance with the types of towns and castles we want to represent, and it justifies the size of our map.“.
So it seems that The size of Japan in Assassin’s Creed Shadows will be very similar to the size of Japan in Assassin’s Creed Origins in Egypt.. Is it good or bad?
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