Categories: Technology

Nintendo’s internal graphics engine will already have VRR and speeds up to 240 frames per second.

An internal file analysis of a recent console game revealed that the company would have added support for VRR and up to 240fps to its internal graphics engine.

Nintendo ahead of him 2024 with Switch after Switch 2’s apparent delay, but data collection recent ones show that update from him engine With VRR And SPF high.

The company could add support Variable refresh rate and the number of frames up to 240 is allowed in one of its internal graphics engines used in game development.

This was discovered out of curiosity to see the files new game for switch

-Endless Ocean Luminous-, which seems to use updated version of the internal graphics engine Bezel Engine.

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Now it seems Compatible with frame rates up to 240 on Nintendo Switchdespite the fact that the console is only capable of running games at speeds up to 60 FPS.

Among the games that run on old versions of Bezel Engine There are WarioWare: Move It!, Wario Ware Get It Together, Super Mario Party, Mario Party Superstars, Tetris 99 and some third party games.

None of these titles have any data found that indicates compatibility with the aforementioned improvements, so it seems like everything is very recent and looking to the future.

As noted user OatmealDome points out, this is “Applies only to games that support Variable Frame Rate mode. It is not a fact that previous versions of the engine have such compatibility.“.

As can be seen from the overall image, the maximum FPS improvement is observed in new version of Bezel Engine; although it is only activated when the specified mode is changed from “Fixed” to “Variable”.

Although OatmealDome says it very clearly: “I should note that just because an engine is “compatible” doesn’t mean it will be used in current games.“.

VRR and up to 240fps on Nintendo’s internal graphics engine?

This raises more questions about hardware and features of the new Nintendo console, especially if it has 240 Hz, VRR. A report in January mentioned improvements to the screen and battery, but everything remains to be seen.

We also don’t know if there is it will be a hybrid console

they will be preparing for its backwards compatibility and other future details, but all signs point to great news to come.

Is it possible that Nintendo has added support for VRR and up to 240 FPS to its internal graphics engine.? This data collection may leave no room for doubt, but everything remains to be seen.

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