Everything pointed to No peace for the wicked could have been one of the best fantasy RPGs of 2024, but its early access launch on Steam was accompanied by nice couple of reviews. Because while it’s true that Moon Studios’ game has huge potential for fans of the genre, many have encountered performance issues in realizing your experience. And after listening to these complaints for several days, the team finally resolves the situation with biggest patch to date.
And how good it is to read in update notes published on the No Rest for the Wicked website, Moon Studios worked on improve several areas: title performance, graphics, menu, system production, enemies and balance, among other things. In addition, as is usually the case with news of this type, the creators of Ori also presented some error correction to provide the best gaming experience.
This way, users have a compelling reason to return to their fantasy world without fear of performance issues. Regarding this issue, which has become one of the most criticized elements by users, Moon Studios has worked on several changes that smooth transition of areas
And visualize the overall image without changing quality. As for more technical additions, it is worth highlighting better optimization particles and cutscenes, as well as memory for character customization textures, and fixed a bug that caused memory and CPU usage to increase the more you played.
And what can we comment on regarding the new features in the gameplay? In this sense, No Rest for the Wicked has increased the chance of getting clay and reduced the number of times you hit trees, mineral rocks, and other elements to get their resources. When it comes to enemy changes, Moon Studios stands out in the notes improved behavior for Nit Krikumer and Bound Brute.
Shortly before the release of the big No Rest for the Wicked patch, Moon Studios CEO Thomas Mahler wrote: long post on X delve into all the reasons why the fantasy RPG has such irregular ratings on Steam. Because while it’s true that the focus was on the performance issues already mentioned, it turns out that the team also focused on putting out other fires.
One of them, for example, concerns only Asian players: “Localization has become extremely popular (on networks) and we initially had a bug due to which Not much text was displayed if you played in Chinese, Japanese, etc.. We received a lot of negative feedback about it (justifiably). This bug has already been fixed, and new localization fixes will be coming soon!” the professional writes in his post.
“We released No Rest for the Wicked in Early Access. Exactly the same as with Ori and the Will of the Wisps, we prioritize initial release features over performancehoping that people will understand that optimization will improve over time,” continues Mahler. “It was important that people understood our vision first of all!”.
But that doesn’t mean Moon Studios is ignoring user criticism, as they are fully aware of the vote of confidence that comes with buying a game in Early Access: “We understand that people paid good money play No Rest for the Wicked so they can expect a good experience on their systems from the start,” explains the CEO. “Join us on our journey. early access This means that you will continue to receive all improvements, content updates and fixes until we release version 1.0, so hang in there. we will make sure you have a great product“.
And, having also mentioned his efforts to improve the quality of life in the role-playing game, Mahler ends with a mention of the team’s impressions of early access: “Overall, we feel that extremely positive for the first reception “There is no rest for the wicked!” We’re getting a ton of love and (perhaps more importantly) feedback from people who have already played the game. build belonging early accesswhich is surprising,” he writes on!
In 3D games | Being associated with Dark Souls is all very well, but this fantasy RPG wants to go in a different direction. No Rest for the Wicked is very different from FromSoftware.
In 3D games | It’s a mix of Diablo and Dark Souls, and the former Blizzard president is excited about No Rest for the Wicked because it’s “where the ARPG genre should go.”
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