They created it with the intention of making it one of those games as a service that could last ten years, but the story Suicide Squad: Kill Justice The league appears to be about to end less than three months after its launch. A video game has hit rock bottom if we trust Steam trackers recording it historical minimum concurrent users. On Thursday, April 25, at 12:10 Spanish time, only 92 people were playing. Add console players to the mix, but it doesn’t seem risky to predict that the numbers still won’t be what you’d expect from a game with a million dollar budget.
While it’s normal for games to lose users over time, the main goal of “as a service” is to avoid this phenomenon. These header types are based on keep users hooked for months or years, so they continue to play daily and interact with monetization systems from time to time. It would be dramatic if a game as a service lost 99% of its users within a year, but Suicide Squad: Kill the Justice League didn’t even last a quarter. During this time, in addition, it has already been carried out the first major update, the purpose of which was to “revive” interest for the title. In this sense, it looks like we don’t have any tricks left up our sleeves.
The figures recorded in the film “Suicide Squad: Kill the Justice League” are being clarified. much worse than the ones Marvel’s Avengers were putting together at the time.. In fact it’s the same they point from Windows CentralThe media that noticed this historic low for the Rocksteady game thanks to data SteamDBthere have been cases in recent days when the above Marvel’s Avengers
(which is no longer supported as of September 30, 2023) there were more concurrent players. The situation is dramatic and there seems to be no turning back. Despite this, the developers are still talking about add new content in the future.
Although many fans were already unhappy when they learned about this. Rock Steady I would work on the game as a service, the truth is that It was difficult to expect a failure on such a scale.. Moreover, disappointment comes with a difficult thought to grasp: opportunity cost. This version of Suicide Squad left us without the IP we deserved, as well as the Rocksteady game we’ve been waiting for.
Featured image courtesy of Lee Devonald, Rocksteady artist.
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