Graphics engine Unreal engine 5.4 It debuted at the end of April last year and we can already see what a technology demo based on this latest version looks like. The main new features of this graphics engine update were related to the creation
improved performance levels
A technology demo comes with this new update”Industrial plant“, which implements all the improvements. This demo allows you to tour a destroyed factory both during the day and at night, thereby allowing you to show how lighting, reflections and shadows have a big impact on the environment and, of course, on performance systems.
In particular, it was the MxBenchmarkPC YouTube channel that showed a technical demo. This demonstrates excellent image quality and very stable performance. around 40 and 50 fps. This performance is achieved through the processor Intel Core i7-10700F
next to the NVIDIA GeForce video card PTX 4080. The performance is simply terrible, considering that the demo version runs on 4K resolution. When we lower the resolution to 1440p, performance increases to an average of 80 frames per second.
In both cases, it has even more advantages than graphics quality.
adapted to epic and with activated Nanite and Lumen technologies. In all cases we see how Intel Core i5 is very convenient, since graphics are compressed at 100% and the most used CPU core is lucky if it reaches 40% utilization. Remember that Nanite is a tool that adds very fine details such as cracks and bumps during rendering without changing the original mesh. For its part, Lumen improves the visual quality of lighting and reflections.
Obviously, we are talking about a technical demo of Unreal Engine 5.4. And yes, it translates as highly optimized closed environment. We could already see many years ago
PlayStation 5 porting the technical demo version of Unreal Engine 5 without any problems. For that matter, it is impossible to achieve this amount of optimization in the game. Basically, because these are real games where you interact with the environment and There are many more elements to take into account. on the screen. After all, these demos only focus on loading textures, lighting, etc. in a controlled environment. And of course, we’ve focused on bringing you enjoyment, with particular attention to visual quality.
This means that even when using more powerful hardware
it will be impossible enjoy the game based on Unreal Engine 5.4 in maximum quality at 60 FPS. Or at least any currently available scaling technologies are included in the equation.
A striking example is rapid popularization of these technologies for example NVIDIA DLSS or AMD FSR. Lack of optimization and performance issues. equipped with these technologieswhich are a great excuse to save game development time by providing extra performance that the studio can’t or wants to get.
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