Categories: Technology

XDefiant exceeded the expectations of its creators. In just one week, it attracted more players than expected in a month – Tom Clancy’s XDefiant

Ubisoft’s arcade shooter has every chance of becoming a profitable service in the long term.

When only a few minutes have passed since the film premiere XDefiantalready had very good impressions from the video game Ubisoft. The French company saw the number of users continue to grow and, just three hours after launch, noted that its new game had been tried by more than a million different people. The party did not end there, but continued throughout the week. New information indicates that The company exceeded all internal goals amassing a player base they never dreamed possible.

Ubisoft celebrates the success of XDefiant

In accordance with report by Tom Henderson at Insider Gaming

, XDefiant will soon reach eight million unique users (players who have downloaded the game and opened it at least once) since its launch. This figure is 60% higher than the company’s internal goal of five million different players in the first month, taking into account all platforms. Another remarkable figure for the company is peak of people playing at the same time, which reached 700,000 on Monday, May 27. An impressive figure that very few video games can boast.

These numbers make XDefiant game as a service potentially successful for Ubisoft. It should be taken into account that these types of games, especially if they are available for free, depend more on the ability to retain their users than on the initial number of players. Projects such as “Endgame,” for example, marked their debut. fell out of favor just six months later. In this case, the good thing is that when we talk about good and bad, we are talking about very experienced developer in this type of projects

who probably already has a lot of content prepared for the coming months.


At the moment, the developers’ big priority will be improve connection performance. Some of the game’s biggest problems relate to desync, hit registration, and netcode in general. One would also expect that over the next few days some type of ‘road map’ this would give us a more realistic idea of ​​what content will be coming in the first season.

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