Its developers recommend “playing, breaking and seeing what happens.” I have already tried the next hit of Steam Next Fest and it is called City20 – City20

Italian studio Untold Games’ commitment to simulation is one of the most radical in recent times.

We may think that immersive simulators are going through a bad moment, especially after the closure of Arkane Austin, responsible for this wonder called Prey, as well as the dismissal of icons such as Harvey Smithwho has been a key player in the genre since God from. But the reality is that the adventure has mutated and found its home on PC.

From colony simulators like Dwarf Fortress to survival games where problem solving depends on a thousand factors and in many cases a multiplayer component is added, or even to more or less direct but hypervitamin successors like Shadows of Doubt, an immersive simulator , a lot of experience were born.

And the game that got me thinking about all this is none other than City20. We will take on the role of a survivor in a post-apocalypse where everything is simulated in detail, allowing us to be completely immersed in the game’s offer. In fact, his biggest claim is literally: “a fully parameterized dystopian society.”


Last week we were able to attend a meeting with the developers, as well as get early access to demo which will be released next Next Steam Festival. Thus, we were able to verify that the promise is exactly that: to simulate everything and not write anything other than running the game.

Everything reacts to your actions as a player

“Every object, every resource is simulated, so if an NPC asks you for gas, it’s because they actually need it, not a script,” the people in charge told us as they showed us City20 in motion. Because yes, the first missions are a kind of training that will help us learn the basic mechanics of the game… But no one tells you how to do them.

The demo version allows you to play for two days of game time. There is also a bad side to this: the inability to see promises in the first person, for example, that a tree will grow when an apple falls, or that you can poison a character and that it spreads to the entire city. However yes It’s a good idea to limit your playing time to encourage yourself to try different solutions. to the same problems.

This is exactly what happened to me during the first mission, when you are asked for gas to keep things like lights and refrigerators running in your shelter. You can go to the next town, get the money and pay the price to fill the jar, but you can also sneak in at night by opening the door with a screwdriver… Not to mention removing the guards and doing it inside. in broad daylight or even steal money from an ignorant merchant.

As many solutions as you have ideas

All this is possible and I tested all these problems myself in my demo version., but it’s a shame that I can’t play further, continue my game and see how the story that my character generates with his actions branches out. In fact, the development team gave us the example that due to a lack of fuel for the electric generator, residents would need fire or value food more than it would subsequently spoil due to the inability to use refrigerators.

But it’s important to note that this may be the right way to play City20. The development team told us that “play to break it and see what happens” is quite the correct way to see what the video game has to offer.

The available mapping is relatively small, although varied. City20 in the demo version covers an area of ​​0.5 square kilometers; wait about twice as long to start early access this year. Question in content densitysince every procedure of every NPC is simulated and, more importantly, reacts to changes that occur.

City20 will be released into early access this very year 2024, and I think many of us will be keeping an eye on it. It’s true that it’s still a little green at the moment, but the ambition it sets for itself is more than enough to make it one of those games worth having on your wishlist and checking out from time to time.

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