Kingdom Come Deliverance 2 will be released this year on PC, Xbox Series X/S and PlayStation 5.

Warhorse Studios has officially announced Kingdom Come: Deliverance 2a sequel to his 2018 RPG. This sequel will be published on PC, Xbox Series X/S and PlayStation 5 at the end of 2024.

In the game we return to 15th century Bohemia to follow in the footsteps of Henry, the protagonist of the first part, who continues his journey from the humble origins of a blacksmith to undergo a series of events that will put him before Sigismund of Luxemburg himself. Along the way, Henry will move and leave his mark on various historical sites in Central Europe during his century; Consistency in your decisions and realistic and demanding combat are again at the center of the offering.

Last week we were able to attend a digital presentation where several of those responsible for the game (including the voice actors and faces of the main characters, as well as the controversial Daniel Vavra, director of the studio and game) spoke about the ambitions behind the project, in which they aim to reflect the experience received while working on the first part, as well as the new conditions in which the second part was developed: the team now numbers 250 people, which, they hope, will allow them to make something like the game that they were unable to create in the first part due to for lack of resources.

There’s talk of a map twice the size, more realistic and visceral combat than the first game (which, in addition to heavily weight-and-range-based melee combat, added some rudimentary firearms, for example), and a wider history with a lot of videos; The idea is to once again give an authentic representation (asterisk here) of how people lived in this region in the 15th century, and the truth is that the presentation featured some very impressive images of both cities and towns (much more present in continuation) and the natural landscapes through which Henry moves. The scale of the battles is another area where they seemed keen to go even further: one of the first scenes of the presentation was a large-scale siege.

Otherwise, the truth is that the presentation was somewhat lighter than one would expect from such a game. Aside from the moments where it’s easier to see echoes of past controversies (the game seems to have the same tone as the first: epic, celebrating a mythical past, almost comically masculine), the presentation discussed things like the larger impact of your actions on the world around you. The townspeople will eventually recognize you if you give them a reason; If your daily life consists of drinking in taverns and fighting, then eventually you will gain fame and people will treat you as such. It’s the same if you devote yourself to theft or help solve the city’s problems. This seems to be where a significant portion of Kingdom Come Deliverance 2 will go; One of the game’s designers commented on this event that the goal was to surprise with the number (and type) of things you can do and the impact they have on your Henry.

Much emphasis was also placed on Hans, Henry’s friend and seemingly a very important character in this sequel. This was talked about bromancein this sense, and their relationship seems to be crucial to the story; There was no time to go into details about their relationship or what direction they were going to go, although we did get to witness a little dick joke.

Of course, this was not the most subtle joke, and I did not expect from such a game the subtleties that perhaps someone more optimistic than me might expect from this brotherly relationship between Henry and Hans. Beyond this, I insist, the presentation was focused on emphasizing more and better, on taking advantage of opportunities lost in the original now that resources favor exploration; We’ll have to see how far Kingdom Come Deliverance 2 goes when it releases, ideally without any controversy: of course, the worst thing about the original was that when the dust settled on the interviews on far-right sites and the supposed historical accuracy (and, despite some interesting ideas, such as combat ones), he didn’t have much to say.

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