You can play this 30-minute shooter game for free on your PS5, but it’s much more than just a shooter.

His intention seems more typical paper academic or at least the video game itch.io. But no. It is published by Sony Interactive Entertainment and is exclusive to the PlayStation 5. The game takes just over 40 minutes, but its goal is to leave A pose reflecting the art of video game creation. We are talking about Interaction is not explicitis a free shooter game that can be downloaded for free on the PlayStation Store.

The work of Fears Ahead Studios, an independent team created by the designer. Frank L. Silva, arrived on the PS5 digital store on January 17th. Since then, more than 1,200 people have chosen to leave a review on the PlayStation Store, where it has received a rating 4.24 out of 5. It certainly makes a good impression on those who give it a chance.

It’s probably because it’s a unique idea or at least unusual outside of independent digital PC stores and gaming jamsIn-person and online events where teams of developers implement projects around a topic introduced at the beginning and with a strict time limit, usually a weekend.

Interaction is not explicit is a video game because it is an interactive audiovisual work, but it is also “essay on game design”; A Ludoesse May be? This is a reflection on game designO possibilities and assumptions of the environmenteverything in sight shooter third person, which is striking due to its aesthetic Cel shading In black and white.

“Hey,” says developer Frank L. Silva in the description of the trailer posted on the official PlayStation channel, “While discussing some aspects of game design with friends, I thought this would be interesting to see if I can turn my thoughts into something interactive“.

“I figured I might as well publish it,” he adds. This thinking is powerful and the subject of debate both in academic circles and among players: “What counts as interaction in video games?” The title page explains: “This short interactive exploration is not a traditional game, but rather a discussion about various aspects of game design, the pros and cons, and why.” These questions are important to the language of video games.“.

So while they defeat enemies and navigate 3D scenarios in a two-color world, players receive messages with comments about what they experienced. “Given the centrality of interactivity in the medium, it is important to point out its potential,” reads one of the director’s reflections appearing on screen. By the way, the producer and composer also collaborate in creativity. synthwave French 79.

The creator has another free demo on PS5

If you’re left wanting more after completing this interactive exploration, you can also try another game that the developer has been working on for many years, and which was also promoted by Sony Interactive Entertainment. Near Tuesday morningaction video game with sword fighting and samurai-futuristic aestheticswhose demo is available on the PlayStation Store.

Its demo version was released in 2022, but was recently updated coincided with the announcement of his other project. Tuesday morning count Sam’s story of finding your dogAgro, in a world where “intense emotions and memories have a physical manifestation” that is expressed in action “requiring fast reaction, focused and focused player to reveal multiple layers of combat, story, exploration, and themes.”


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